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- #Export models with 2 uv channels from ultimate unwrap 3d install#
- #Export models with 2 uv channels from ultimate unwrap 3d skin#
Back in Daz Studio, we can now load the Genesis 3 base character and replace the appropriate skin surfaces. However, it may take longer to repaint, and the differences may not be noticeable.įor this tutorial, we repainted four diffuse textures: the face, arms, legs, and torso. Lastly, if you wanted to increase the precision of UV interpolation, you could export high resolution meshes from Daz Studio. Simply set Choose Texture Map Channel to the Besides that, everything else looks good.įrom here, we can continue repainting textures:įor Arms, choose target material Fingernails.įor Legs, choose target material Toenails.īy default, diffuse textures are repainted, but we can also repaint the bump, normal, and specular textures too. So, these pixels won't be repainted correctly.īut, this is fixable in any paint program. You may notice that some parts on Genesis 3, such as the inner eye sockets, are non-existent on Genesis 2 models. Set the Target Material to the Face material. We can only repaint one texture at a time, so let's start with the face texture. Set the iterations to 32 or greater, as we will be creating large textures. Set the output width and height to 4096 x 4096. Load gen3_base_morphed.u3d as the Target Model.
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Load gen2_base_morphed.u3d as the Source Model. In Unwrap3D, click File | Export | Repaint Mesh UVs. If you see any morphs listed, delete the entire scene, If you discover your models don't overlap,Ĭlick on the Currently Used section in your Parameters tab. If your models don't overlap perfectly, then you will get seams later on.Ĭommon mistakes are not clearing the scene, or having another model selected while loading another. This step is surprisingly easy to get wrong, even for experienced Daz Studio users. Make sure the option called Collapse UVs (UDIM tiles) is checked,Īs we need all target UVs to be in the range of 0 to 1.Īs a test, to make sure your morphs are working correctly, you can load both the Genesis 2 and Genesis 3 base characters into the same scene.Īfter the morphs are applied, both models should overlap perfectly: In the parameters tab, slide Morphs | Tex_Converter_Prep to 100%. You can optionally set the mesh resolution to base if you wish to export a base mesh. In Daz Studio, load the Genesis 2 base character. In the next step, we will use these morphs to export two files from Daz Studio.
#Export models with 2 uv channels from ultimate unwrap 3d install#
These morphs are essential for aligning and shaping the Genesis 2 and Genesis 3 models, so their vertices occupy the same location in worldspace.Īlso, download and install the U3D import/export plugin for Daz Studio.
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If you don't see the morphs listed, restart Daz Studio. Male: Texture Conversion Helper morphs G3M To begin, download and install these morphs for Daz Studio: However, the models are similar enough, so we can use our special texture baking technique to transfer the textures. Genesis 2 can't be used for Genesis 3, without modification. If you're an user of Daz Studio, you should know the UVs of Genesis 2 and Genesis 3 models are incompatible, so the texture maps from
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Let's use the Repaint Mesh UVs tool to transfer the textures from Genesis 2 to Genesis 3 in Daz Studio. To work properly, both meshes must occupy the same location in worldspace. Mesh can be repainted onto the UVs of a high detailed mesh, or vice versa. For example, the textures of a low detailed The Repaint Mesh UVs tool allows you to repaint the UVs between two different, but similar shaped meshes using a special texture baking technique. Tutorial for Repainting Mesh UVs (Unwrap 3D Pro) Home Features Buy Now Downloads Tutorials Links Support